The system has been specifically designed for the training needs of the perceptual-cognitive abilities of the volleyball player.
The exercises are designed for each field position and role of the players in the pitch.
The possibility of positioning the height of the target balls from a minimum of 80 cm from the ground to a maximum height of 3.8 m, in this way the system can reach the needs of all players.
The starting test and training allow the evaluation of the improvement of the reaction speed of visual targets, and improve the sensorimotor system.
The use of the Virtual reality in volleyball training show more elaborate task knowledge, allow more use of available information, encode, and retrieve relevant information more efficiently.
The visually system detect and locate objects, and patterns in the visual field faster and more accurately, use situational probability information better, and make more rapid and appropriate decisions.
The exercises are designed with the Stimulus Onset Asynchrony (SOA) on reaction times, that is an interval time between one stimulus and another, and the SOA time is calculate as are typical actions of volleyball.
In Reaction Time 4 Volleyball the high number of visual stimuli to which the athlete must respond in individual trainings, allows this situation to be stimulated as if the player were in a real match.
Emotional and physiological stress is known to significantly impact performance efficiency a certain level of arousal is needed for optimal performance, in virtual reality the unlimited repetitions in an environment that is close to the real one train this capability to be prepared for the matches.