The system with the use of Virtual Reality allows to calculate the reaction time speed to visual targets distributed in the field of view.
Reaction time is defined as interval of time between presentation of stimulus and appearance of appropriate voluntary response in a person. Reaction time has physiological significance and is a simple and non-invasive test and training for peripheral as well as central neural structures. The measurement of simple reaction time has been used to evaluate the processing speed of central nervous system and the co-ordination between the sensory and motor systems in normal participants.
Simple reaction time is an indirect index of processing capability of Central Nervous System.
The reaction time speed training advantage using the Virtual Reality refers to experiential learning, therefore allows users to consecutively replicate multiple training sessions with situations that are close to reality.
The speed of reaction in movement and the ability to pay attention are athletic qualities much appreciated by all coaches in any sport.
Sports that involve a dynamic environment typically require high perceptual and cognitive abilities for athletes to execute motor skills proficiently.
VR CNS Sprint is an immersive task that allows the athletes to train these characteristics intensively.